//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#pragma once

#include "../../Template/EnumMap.h"

#include <string>

namespace ms
{
	namespace Stance
	{
		enum Id : uint8_t
		{
			NONE,
			ALERT,
			DEAD,
			FLY,
			HEAL,
			JUMP,
			LADDER,
			PRONE,
			PRONESTAB,
			ROPE,
			SHOT,
			SHOOT1,
			SHOOT2,
			SHOOTF,
			SIT,
			STABO1,
			STABO2,
			STABOF,
			STABT1,
			STABT2,
			STABTF,
			STAND1,
			STAND2,
			SWINGO1,
			SWINGO2,
			SWINGO3,
			SWINGOF,
			SWINGP1,
			SWINGP2,
			SWINGPF,
			SWINGT1,
			SWINGT2,
			SWINGT3,
			SWINGTF,
			WALK1,
			WALK2,
			LENGTH
		};

		Id by_state(int8_t state);
		Id by_id(uint8_t id);
		Id by_string(const std::string& name);

		bool is_climbing(Id value);
		Id baseof(Id value);
		Id secondof(Id value);

		extern const EnumMap<Id, std::string> names;
	};
}